AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Argentina: Q4 2021
Explore the performance metrics of the top 5 roguelike games on Android in Argentina during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 roguelike games on Android in Argentina showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Soul Knight
Throughout the quarter, Soul Knight saw its weekly downloads fluctuate, peaking at around 6.9K in late September and then gradually declining to approximately 4.6K by the end of December. Weekly revenue exhibited a similar pattern, starting at $171 and ending the year with a slight increase to $188. The game's weekly active users remained relatively stable, starting at 73.5K and peaking at 85.6K mid-December before closing the quarter at 77K.
Hero Wars: Alliance
Hero Wars: Alliance experienced notable growth in weekly downloads, starting with 1K in late September and reaching up to 6.5K by the end of December. Weekly revenue showed some fluctuations, beginning at $1.2K, peaking at $2.2K in late October, and ending the quarter at $2K. Weekly active users also increased, starting at 2.3K and climbing to nearly 6.5K by the end of the period.
Looney Tunes™ World of Mayhem
For Looney Tunes™ World of Mayhem, weekly downloads began at 6.5K but saw a steady decline to around 1.3K by late December. The weekly revenue started at $306, fluctuated throughout the quarter, and ended at $181. Active users followed a similar downward trend, starting at 12.5K and decreasing to 4.7K by the end of December.
RAID: Shadow Legends
RAID: Shadow Legends had a varied performance with weekly downloads starting at 1.5K in late September and increasing to 3.2K by the end of December. Weekly revenue saw some ups and downs, beginning at $2K, peaking at $2.4K early in October, and ending at $2.2K. Weekly active users showed growth, starting at 5.9K and reaching 6.3K by the end of the quarter.
South Park: Phone Destroyer™
South Park: Phone Destroyer™ saw significant growth in weekly downloads, starting at 831 and climbing to 6.3K by the end of December. The game's weekly revenue had a mixed performance, beginning at $47, peaking at $142 in mid-December, and ending at $71. Weekly active users increased steadily, starting at 11.5K and reaching 19.7K by the close of the quarter.
For more detailed insights and data, visit Sensor Tower.